A quick look back at how far we have come

Thunderbeam comparison from Wiley Wiggins on Vimeo.

We're working hard as always on our adventure game Thunderbeam. While last month was one of our most productive ever, we definitely didn't think that the project would take so long, and sometimes it's easy to feel a little discouraged. Today I was looking through some archives and I found an iPhone video of the very first bit of code that James built for the game, and I put it back to back with some footage of Thunderbeam today. I am feeling pretty good about how far we have come now! Expect to see more updates here and on our Twitter soon.

Wiley Wiggins, October 03, 2014